Cube 2 sauerbraten importing textures8/15/2023 Two numbers can represent a look-direction vector but they cannot represent the third component of camera orientation, called roll (rotation about the “depth” axis of the screen). The problem is that two numbers, pitch and yaw, provide insufficient degrees of freedom to represent consistent free rotation behavior in space without any “horizon”. Sauerbraten is not meant to be a quick game creation kit, it is a game. In this sense Cube 2: Sauerbraten is similar to games like Quake (its code is Open Source, but its media is not), it is a game that is meant to be added to, not copied and used as a template. Therefore, if you wish to produce a standalone game, be prepared to make many of the maps, models, textures, sounds etc from scratch yourself. Unless you have explicit permission from the authors, or the readme says explicitly "may be used for any purpose" or similar language, it will be illegal to include in your standalone game based on the engine (you may not assume that just because a file has no explicit license, that it is free of copyright). You can't simply redistribute the entire package with your modified files, as the majority of game media is not yours to use freely (it is made by many authors with a variety of licences and copyright restrictions). Article taken from you insist on making a standalone game based on Cube 2, do realize that only the sourcecode is yours to use freely (if you abide by the ZLIB license, see below), while the media is not. You can grab it from the official site or Flathub. Looking over the server list earlier, there's plenty of people playing it and with so many maps to choose from and multiple modes you're not going to get bored in a hurry. It performs ridiculously well and can run on some really low-end devices, and most importantly it's quite fun to run around in even with bots. If you've been after a free and fast first-person shooter to play with friends, Cube 2: Sauerbraten looks to be a really good choice. Pictured - Cube 2 with the newly included Genesis map. It now uses the modern SDL 2, masses of bug fixes due to the time since the last release, chat names are now team coloured, there's optional HUDs for score / game clock and an ammobar, there's health bars for teammates, support for JPEG screenshots, lots of new textures and skyboxes, a revamped and more intelligent spawn system, various new server and user options you can tweak, improved water quality and the list goes on. Bringing with it tons of new maps (nearly 200!), it also has plenty of technical changes too. Pretty amazing to see it come back in such a huge way too, as this is not a small release. That is a long time for fans to wait for a new release. Going by their release history the 2020_11_29 edition is the first since early 2013. Cube 2: Sauerbraten lives again it seems! The classic free and open source first-person shooter, which combines old school gameplay with in-game map editing returns. For newer players: this is not another game based on old open source id Software tech though, as the engine supporting it is original and open source under the ZLIB license.
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